AI Insights · Timothy · October 2022
Top Fidget Toys Games Performance in Croatia Q3 2022
Discover the performance of the top 5 Fidget Toys games in Croatia for Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Fidget Toys games in Croatia showcased varying trends in downloads, revenue, and active users. Let's delve into the specifics of each app's performance.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw a steady decline in weekly downloads, starting at 1.6K in late June and dropping to approximately 550 by the end of September. Despite the drop in downloads, weekly active users remained relatively stable, hovering around 3.3K towards the end of the quarter. Revenue for this period was negligible, with a peak of just $6 in mid-September.
Pop It Fidget - AntiStress by KTC GLOBAL experienced a downward trend in weekly downloads, beginning at 928 in late June and falling to around 575 by the end of September. Active users followed a similar pattern, decreasing from 3.9K to 3.4K over the quarter. This app did not generate any revenue during this period.
Antistress - Relaxing games, published by Moreno Maio, showed a modest increase in early July downloads, peaking at 1.1K, but then saw a gradual decline to 468 by the end of September. Active users also decreased from 5K in late June to around 4.6K by the end of the quarter. Revenue was minimal, with a single peak of $23 in late August.
Marble ASMR from Rollic Games, despite being a relatively new entry, demonstrated strong performance. Weekly downloads increased from 1.5K in late August to 1.7K by the end of September. Active users also rose significantly, starting at 1.2K and reaching almost 2.9K by the end of the quarter. However, the app did not generate any revenue during this period.
Fidget Toys 3D by Tran Dinh Hung maintained a low but stable download rate, starting at 234 in late June and ending at 431 in late September. Active users showed a slight upward trend, increasing from 1.9K in late June to about 2.4K by the end of September. This app did not generate any revenue during the quarter.
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